Can you show me the doctor's grenade tossing animation?
this is the doctor's attack
delay 20
offset 70 118
bbox 0 0 0 0
frame data/chars/doc/21.png
delay 2
#shooter2(void vName, float fX, float fY, float fZ, float Vx, float Vy, float Vz)
@cmd shooter2 "granade" 5 50 0 1.5 1 0.5
frame data/chars/doc/22.png
frame data/chars/doc/22.png
@cmd shooter2 "granade" 5 50 0 1 1 0.2
frame data/chars/doc/22.png
delay 7
@cmd shooter2 "granade" 5 50 0 0.5 1 0.1
frame data/chars/doc/22.png
delay 30
frame data/chars/doc/23.png
and this is the grenade
name granade
speed 8
type none
shadow 0
gfxshadow 1
shootnum 1
setlayer 0
subject_to_screen 0
bounce 1
no_adjust_base 0
subject_to_wall 1
subject_to_platform 1
subject_to_hole 1
candamage player obstacle
bounce 1
topflip 1
load fuego_piso
animationscript data/scripts/ani0020.h
onblockwscript data/scripts/bounceF.c
palette data/chars/misc/granade/g1.gif
anim idle
loop 0
delay 6#15
offset 9 15
@cmd target 1.1 1.1 0 0 1
@cmd dash2 0 0
frame data/chars/misc/granade/g1.gif
frame data/chars/misc/granade/g2.gif
frame data/chars/misc/granade/g3.gif
frame data/chars/misc/granade/g4.gif
frame data/chars/misc/granade/g5.gif
frame data/chars/misc/granade/g6.gif
frame data/chars/misc/granade/g8.gif
sound data/sounds/granade.wav
@cmd spawn01 "fuego_piso" 0 0 0
@cmd killentity getlocalvar("self")
frame data/chars/misc/empty.GIF
anim spawn
loop 0
bouncefactor 2.1
jumpframe 0 1.1 0.7 0
landframe 8
delay 8
offset 9 15
frame data/chars/misc/granade/g1.gif
frame data/chars/misc/granade/g2.gif
frame data/chars/misc/granade/g3.gif
frame data/chars/misc/granade/g4.gif
frame data/chars/misc/granade/g5.gif
frame data/chars/misc/granade/g6.gif
frame data/chars/misc/granade/g7.gif
frame data/chars/misc/granade/g8.gif
delay 6
frame data/chars/misc/granade/g1.gif
frame data/chars/misc/granade/g2.gif
frame data/chars/misc/granade/g3.gif
frame data/chars/misc/granade/g4.gif
frame data/chars/misc/granade/g5.gif
frame data/chars/misc/granade/g6.gif
frame data/chars/misc/granade/g7.gif