Add this to your text entity header:is there a way to temporarily hide the HUD during cutscenes and then turning it back on? Currently when my cutscenes play, the HUD is drawn / overlaps my cutscene (which I'm using entity type = tex
This totally works! Very awesome and now my cutscenes look pro. Thank you very much @O Ilusionista !Add this to your text entity header:
setlayer 1001001000
This will draw you cutscene above the hud