Cronos: The New Dawn - Getting a bit further now and getting the hang of how combat works. There are some light puzzles elements, but nothing too big brain thinking. Works fine for me. Bloober wasn't kidding on making sure this game is deep on the horror without being overly noisy nor relying on constant jump scares. You do get weapons and self-defense items of course, but never turns into full blown action, similar to Alan Wake II. Though all you get melee wise is a stomp and a punch. Which are both last resorts, or ammo saver, if you land a critical on a biomass monster. There are no dodge mechanics, so it's pretty much straight up Dead Space and Resident Evil 2 Remake in that regard.