Thank you, my friendTop tier work. And I love the wall bouncing effect. This game just keeps getting better and better.
Thank you, my friendTop tier work. And I love the wall bouncing effect. This game just keeps getting better and better.
Nice, I was about to ask how you handle the shadows and I can see they overlapping on the floor. But not a big deal.Since weapons are now separated entities,
Thanks buddyNice, I was about to ask how you handle the shadows and I can see they overlapping on the floor. But not a big deal.
Thank you, my friendAfter playing multiple sessions of Kratus Streets of Rage X and the other SOR remake... Kratus SORX is my honest opinion the more superior version of the classic trilogy in terms of options and accessibility.
SORR is solid too and it has tons of replay value and options but SORX has just much better to play and you can play as every enemy mook and boss in the game which is a big PLUS in my book.
Amazing! Thank you, my friend.Speaking of weapon. I made these custom weapon Blitz and Special for SOR2 Skate to differentiate him from his SOR3 appearance.
SOR2 Skate Bat, Pipe & Plank Blitz
View attachment 13574View attachment 13573
SOR2 Skate Knife & Kunai Blitz
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SOR2 Skate Knife & Kunai Special (multi hits)
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Testing a new "X" design for the title screen. For a long time I wanted a style more cohesive with the original font, now it's done.
High resolution, testing in webm scenes.
View attachment 13580
Low resolution, testing in the native title screen. I'm still thinking of leaving or not the webm title screen.
I'm also testing a gradient color closer to the Mega Drive style, like the SOR3 logo.
View attachment 13581
Thanks boss. Yeah, I'm thinking the same as you.I much prefer the Webm high res, though I admit there's a selfishness. Your game is pretty much the ultimate OpenBOR showpiece at the moment. Any intentional graphical down-ports won't be seen by people outside the community as nostalgic or cohesive design, but simply misinterpreted as engine limitations.
DC

Thanks boss. Yeah, I'm thinking the same as you.
After many years seeing the webm as the title screen, it's hard for me to apply a resolution downgrade like this.
I'm considering maybe making a change only in the classic resolution version, keeping the webm in the default version.
I even made a test with the mega drive gradient style.
View attachment 13582
This was actually one of my peeves lol. It blends so much better this way and fits the era the original logo was made in. Haha.Testing a new "X" design for the title screen. For a long time I wanted a style more cohesive with the original font, now it's done.
High resolution, testing in webm scenes.
View attachment 13580
Low resolution, testing in the native title screen. I'm still thinking of leaving or not the webm title screen.
I'm also testing a gradient color closer to the Mega Drive style, like the SOR3 logo.
View attachment 13581
I have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in sorX, but sorr was going for something closer to the original as I understand it. Both are so different.After playing multiple sessions of Kratus Streets of Rage X and the other SOR remake... Kratus SORX is my honest opinion the more superior version of the classic trilogy in terms of options and accessibility.
SORR is solid too and it has tons of replay value and options but SORX has just much better to play and you can play as every enemy mook and boss in the game which is a big PLUS in my book.
Thanks a lot, my friendI have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in sorX, but sorr was going for something closer to the original as I understand it. Both are so different.
I loved the sprites...but the attack doesn't make much sense to me.Cop Call - New Chaingun Attack