Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
I think that Cloak must see at the same direction than Dagger to stay vigilant compared to coming enemies.
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Good work with this combined character, it would be good if Cloak could maintain one enemy and Dagger hit him.
 
Thanks guys.
kimono Cloak and Dagger are just a cameo, they won't be playable. I would love to make them playable as a two in one character, but the amount of work (mainly with sprites) is so damn big.
 
Finally, I changed the "Dummy" of the game to something more humanoid. This helps me test the throws better.
And we have a new guest on the screen :)

R0ESlsn.png
 
O Ilusionista said:
Finally, I changed the "Dummy" of the game to something more humanoid. This helps me test the throws better.
And we have a new guest on the screen :)

R0ESlsn.png

Aye, it's Captain Britain! Also, I like how the dummy is more humanoid now.
 
I wanted to include him somehow on the game. Maybe on a distant future he could be more than a just a cameo.

And yeah, more humanoide is way better.
 
One of the things I've been working for this project - Super Throws.

To make thinigs easier for some users - and to bypass an error I was facing - those super throws are executed with a single button (SPECIAL) press while grabbing an enemy. They does the same damage of a normal special move but costs power as such.

All charactes which can grab will be able to execute those moves. This is the first part and some of them could be changed in the final product.

And thanks for everyone for the constant support!

#OpenBOR #Avengers
 
Like i write on Youtube you really release a fantastic work :D
So many super heroes, so many moves ... your game is fantastic and we have loving finished your last demo for the last vacation with my daughter <3
 
Something weird I've saw some times and Psykai  took a shot for me:
Seams that if you use an onblockwscript on an entity which happens to be spawned inside a wall, the engine won't trigger it and the entity will get stuck forever (see the yellow circle projectile)
Q7bgor3.png


When I was using an antiwall code, this never happen. It only started to happen when I converted it to onblockwscript.
But...thinking again, I think its right, because the script is triggered on the instant you are blocked by a wall (once you touch it), and not when you are already "into" the wall. Am I right, Damon Caskey ?
 
You are close. The script runs each update when an entity attempts to move into a wall but is prevented from doing so.

Standing directly against (or in) a wall won't fire it. But pressing into the wall by trying to walk through it would.
 
Thanks for the info. That entity was spawned by another entity when the root was close to the wall, so the buller were spawned into the wall and instantly get stuck.
I will revert back to antiwall on this case.
 
*Vibrates with Excitement*

Hmmm... I dunno if it's gonna be any of the characters who's picture you showed but I'm ruling out the Fantastic Four 'cause you said a long time ago you wouldn't add members of a team. So it'd either be a standalone guy or a member of a team that's already in the game.

I still long for Kitty Pryde/Shadowcat but I highly doubt it's her.

For some reason Black Panther sticks out (maybe 'cause he's already a secret in the game sorta) but I can't imagine it's him either.

Y'got me. I have no clue, lol. But I'm hyped as heck now.
 
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