zanac hey buddy, thanks for the nice words. The next release will be using either 6315 (the one I've spent all the time coding) or 6330, the ones I've tested my game with.
The raspberry Pi uses a more recent version and since the DOT code was changed, my game doesn't runs on it. But I've made a custom version of the last demo, check here http://brazilmugenteam.com/avengers/
BUT, for the next release, probably the game won't work - The build that doesn't have the load bug (6342) has a bug on bindentity and just one entity on the whole game, which uses the same code of all others, doesn't works. So unless I can test it (and fix it), no custom version will be made, sorry.
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Here is a fast and furious preview of the Tigra update, run by
Psykai our official beta tester. He really is a beast with Tigra, performing combos that I didn't even know I could do
Tigra needed some adjustments, so several things were changed:
- Combo enders are different.
- New riseattack, much more useful than the previous one.
- New grab special (thanks Zvitor for the cut effect sprites)
- Your grabback now hits enemies around (I had forgotten to set this up)
- New grabdown, useful for controlling crowds.
- Normal attacks have a little more range
- Down, Up attack freespecial now has a wider range, including on the ground.
- You can see which mode you are selecting on the selection screen
- Now the name of the characters is spoken when you select them and not when they enter the game.
- One of the Hellcat mode specials now has less pause when it hits, making it less vulnerable.
The video is a combination of 3 videos - two in Tigra mode and one in Hellcat mode on the boss side. Just see what wonderful combos Psykai can do!