Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
O Ilusionista said:
About the hyper move, that was my idea initially. But I want try to make each hyper move as unique as I can, and War Machine already have a move like that (although Thor's hyper move works something close to what Hawkeye does).

O Ilusionista,

The way I would handle it would be to differentiate it mechanically. Unless I'm mistaken, War Machine sends up a blast and it comes right down instantly. For Hawkeye, make it less of an instant screen clearing get out of jail card, and more of an ultimate set up tool. Picture this: Hawkeye shoots a wad of arrows up and you regain control. There's a few seconds delay, then a first wave of arrows drop on all enemies for minor damage, another a couple of seconds later, and finally a third that knocks down. On its own, just a cool looking "everybody takes some moderate damage" move - but advanced players who learn the timing could use it to build wicked combos, especially in multiplayer.

DC
 
Damon Caskey said:
O Ilusionista,

The way I would handle it would be to differentiate it mechanically. Unless I'm mistaken, War Machine sends up a blast and it comes right down instantly. For Hawkeye, make it less of an instant screen clearing get out of jail card, and more of an ultimate set up tool. Picture this: Hawkeye shoots a wad of arrows up and you regain control. There's a few seconds delay, then a first wave of arrows drop on all enemies for minor damage, another a couple of seconds later, and finally a third that knocks down. On its own, just a cool looking "everybody takes some moderate damage" move - but advanced players who learn the timing could use it to build wicked combos, especially in multiplayer.

DC

hum, I liked this idea. Maybe I will make him to use the Freeze Arrow on the first wave, and eletric arrow on the last one.
 
Hi friends

I can't wait for the project to be finished, this game may be the best openbor ever !

I just took the last version it is really beautiful

thank you so much  :)
 
O is a very great creator but i don't think there will be an end to this game as he is always comming up with great ideas and new things.. Even when the game is done im sure more chars will be added :P
 
esn23 hehehe thanks for the nice words and yeah, after a release I should be updating the game on the future, until I get bored from it.

Ladies and Gentlemen, here is QuickSilver updates preview

And here we have Quicksilver new version gameplay, recorded by Psykai - who nailed it, again.

He was the first character programmed for this game and, when compared to the others, I always thought he was a little out of place.

What's new:
- I added a juggle checking system in the game to avoid infinite combos (each attack costs a certain amount of points). Stronger characters make fewer combos, while weaker characters make more combos - and characters who specialize in hand-to-hand combat make even bigger combos near walls and screen boundaries. And Quicksilver is a combos machine.

- He is even faster than the last version released, moving and reacting more quickly.

- Thanks to his accelerated metabolism, he recovers MP more quickly and can perform specials even when poisoned (in the game, when a character is poisoned, besides gradually losing his life, he is unable to use specials). MAYBE I make him immune to poison.

- New animations (idle, combo ender, helper call, etc.).

- New attack jumping 2, which causes him to descend quickly in a straight line and which causes OTG damage (hits enemies on the ground)

- New Freespecial 1 - (QCF + A) Quick Slide. It has 2 follow-ups with the same command.

- New Freeespecial2 - (D, U + A) Tornado Lariat. It works differently from the previous version, like a shoryuken. The combo happens only if the first hit hits. Can be connected from Freespecial1.

- New Hyper - (D, U + S) Personal Hurricane. Despite being visually interesting, the old movement failed a lot and still left it very open in scenarios with traps.

With this update, I must have finished updating the old characters and now I will focus on finishing the missing scenarios to finally release an update.

After the update is released, I will rest from this project and focus on another project, which for now is secret.
But I can't wait to reveal this publicly, because the fans will go crazy ;)
 
Thanks buddies!

Another preview with several new features:

Beast:
- New pitch movements, which can be linked in combos
- New riseattack (sprite by RamzaNeko)
- New robot, with new attacks and super armor
- Now you can detonate the robot, causing great area damage

Hydra:
- New, bigger elevator, which is the same as in the new previous scenario (which may not be in the next update).
- Metal doors, which need to be broken to proceed and which trigger an alarm, which calls for more enemies.
- One more layer for the stage
- The final door only opens after all enemies have been defeated
- New guest: Zemo, who will be faced in a future scenario

ETC
- New special slash attack fx
- Riseattacks now has a custom FX

Zemo was supposed to appear like this since the day I started this game and finally added :)

 
This robot NPC is very cool, I like him. I think that the npc health bar should use the same colours than the player lifebar.
 
I feel like picking the Extra Mode could have a different sound effect from the normal mode of each character.  The boss appearance jingle might be too recognizable.
 
Long time no see.

Poll Winners - New playable characters - Avengers United Battle Force
Here is the result of the survey on what should be the next characters to be added to the next demo: Colossus and Nightcrawler!

Nightcrawler was unbeatable from the start, winning very freely from all options. Our steel friend fought a fierce battle against the Iron Fist, but ended up winning.

In this video, I (P1) play with my son (P2) in the scenario where you face the Black Knight, who is being mentally controlled by Enchantress.

I apologize for the absence, but I have focused on another project that brings me more benefits, but I haven't forgotten this one ;)
 
Welcome back  ;D

Glad to hear them arrived, tough and strong characters are always my favorite. Love it when Colossus finishes Enchantress with his super move  8)

About the video, something caught my attention. Somewhere after 2:50, there's poison gas falling from above. Is it from trap or from enemy there?

 
This is pretty cool, you have a way of incorporating a lot of arcade action and excitement with this game. As well as your MUGEN projects, it's that bit of polish that makes you one of the best. This is amazing!
 
A small update of the Ahab images - black edges make it more muscular and new effect for the spinning harpoon.
1.png
 
Trexrell44 Thanks buddy. I am very, very far away from your league, but I liked the result. I really wanted to be a sprite artist one day, but maybe I lack the proper skills.

More Father (P1) and son (P2) gameplay, now trying some of the Sentinel stages. This is the last chapter of one of the branches of the game, so the difficult level is high for sure.

 
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