I'm still testing, but for the moment, I'm absolutely pleased by the game feeling and the amount of moves, combos etc...
With Magggas's WHSJ, this is one of the few games that makes me not feeling "bored" with the amount of combo, specials, throws and other moves.
The gameplay feeling and button layout is very very similar to what I have in my own project. I love it.
I regret the fact Guy have some fireball moves with 360°. Not a big problem but is feels a bit unnatural for me for such move.
Thanks for the coffee option in training mode ! This is soooo welcome! Great idea!
I only tested Guy for now, I'll switch to Haggar... (I like both fast characters and grapplers ! perfect demo for me

)
I'll update my post later... or make another feedback
EDIT :
Ok, Some more feedback...
Haggar's gameplay is even more pleasing... Gamaplay-wise This is the best thing I ever played in Openbor beside of my own project (for my tastes)
Perhaps some of his super moves are not that easy to do. I cannot do "Violent Frenzy" (I have not tried so long.. but seems hard to land)
Also, perhaps some problem due to Openbor script, but when you invert a 360 motion, the character flips horizontally and will try the move in the wrong side.
(I'm not sure this can be fixed. I had the same problem happening in my game)
I really like this feeling when trying moves and combos by yourself without the movelist, then check the movelist and discover that you only scratched what is possible with the character.
I wish I can have some coding skills like you for my own project. XD
Also, I like the work on custom sprites... Haggar's new sprites are so gorgeous! I love it.
The choice of sound effects is perfect. I cannot find anything bad here. same for the music in training mode...(So many great references...)
You ended up choosing my favourite track of Rival schools, My favourite track of SF3.2
@Mr.Q!
My wish is that Maki have a good diversity of moves using some custom sprites as well. I hope you'll make a good use of my customs.
I'm up to make more customs for maki, I have many ideas. Should I do it, or you already have tons of moves for her ? lol.
I really liked how Haggar's sprites / custom have improved details etc, I wish Maki's sprites can be improved a bit as well.
For later... I remember FF3 animations and sprites quality is not very good. perhaps some transition frames, and details adjustments, body definition would help them to look better...
Only one word come to me is "QUALITY".
Everything is high quality there.
I followed your work since the early days of BOR, and this demo is a masterpiece. I would be glad to help this project more.