eryson
Member
Hehe nice Rugal chilling out there :3
stage test video that I started working on yesterday and have completed to a certain extent.
It has a quiet atmosphere with no crowds.
The music might change later, but for now, I have finished it.
Hehe nice Rugal chilling out there :3
stage test video that I started working on yesterday and have completed to a certain extent.
It has a quiet atmosphere with no crowds.
The music might change later, but for now, I have finished it.
Hehe nice Rugal chilling out there :3
@Kevin98055 Hi friend. I tested right now and it looks fine. The .rar password is DD TokkiDownload file is corrupted.
If I can give you some advice, this is your hobby – treat it as such.I am planning to return to game development, but I am not sure if I will be able to muster the same energy as before.
That's right. I'm going to give it my all until the demo release.You're concentrate on making nekketsu game.
The transit flows really smooth and naturaly, this stage is really pretty!
In this video, I have implemented up to the appearance of the Stage 3 boss.
I avoided the battle because the boss is not yet in a fightable state.
The amount of attack damage is determined by the damage size; while it appears as individual blocks on the screen, it is actually a long bar gauge.The transit flows really smooth and naturaly, this stage is really pretty!
Also I noticed there's a blue-haired girl that grabs you and delivers an crotch kick that sends you flying with a characteristic sound, maybe and attack like that could give more damage, do you thinks that taking 4 bars of damage instead of only two would fit???
The amount of attack damage is determined by the damage size; while it appears as individual blocks on the screen, it is actually a long bar gauge.
4 blocks can represent massive damage or just a moderate amount.
I will try adjusting it if necessary.
Understood. The damage seems weak compared to the visuals, so I will increase her attack damage.Yeah I noticed that I could have elaborated better, since the game already shows how much damage the enemies inflicts on you too
So, about this particular attack, I'd like to suggest something around 50 of damage instead of 26, because it's slow to catch, the enemy must be really close to you to do (as if it only happens when you actually "allows" her to get this close on you) and looks really powerful!