oldyz
Well-known member
its the dreaded equivalent of using Subject_to_screen on openbor, only worse even.....I am really trying to understand WHAT HAD HAPPENED HERE
since in this instance it makes the enemies bounce off the edges of the screen as if they where bouncing of walls.
noticed it way back on one of the demo videos
I dislike this - even on some fighting games like SF2 since it really makes no sense and the only fix for them was to implement zoom outs like in Killer instinct "/Gold and smash brothers.
the enemy ai on the demo is such a mess (kind of like my "Low IQ" zombies) that it seems they had no choice but to limit the enemies to the screen only, altho i will have to check if enemies also had this on the original, because i remember that at the very least , the "running throw" would make zombies hit the edge of the screen and bounce off non existant walls.
for openbor i wish that instead of having a subject to screen we could easily arrange buffer zones and have those buffer zones change the enemy AI behavior temporarily....