zvitor said:
Look who is there
soniczxblade said:
like this game,
sorry to ask this, my mobile does not fit the screen and I cannot read the description and only half of the image is only I can see
I will ask if it wqs for bor or for mugen, cause this is also a mod of my type, small characters fighting,nekketsu and final fight on nes
I reported this to Damon, seeing this forum in mobile is very hard. This version is for OpenBOR engine, I won't continue the Mugen version anymore.
nedflandeurse said:
REally love it, Ilu!!
The retro feeling is here!!
Can you give more info about the roster and gaming features? :
I am still learning this (I think its a week or more that I've started with BOR) so I am gathering ideas and how to make them yet. I have some ideas but I don't want to spoil the surprise
About the roster, you will start with Reayon, Captain Commando, Blink (still need to ask help on how to make her projectiles), someone from KOF (maybe Terry) and a powerhouse (not decided yet, maybe Haggar). I plan to unlock more chars each stage, like ZVitor's game. On the first round, you will unlock Ryu, for example.
Some names are already planned, like Ritcher (Castlevania), Megaman (there is a whole stage just for him), Jaspion (Juspion in USA), KEN (Kevin) from the SF 2010, Billy (Double Dragon) and so on.
Bloodbane said:
Looking great Ilu!
4 suggestions:
1. I noticed Reayon has short and quick PAIN animation. I suggest making it longer to make it less easy and give more chance for enemies to combo her
2. Haru (enemy) has wrong attack range IMO. In 0:35, he tries to punch Reayon without hitting anything.
3. Try adding dropv command to Uppercut Kick to launch enemies upwards
4. The boss would be cooler if it comes by charging in or dropping from ceiling
Well, it is good start and has potential to be cool mod!
PS: Hi zvitor!
Thanks for the feedback!
1. Its because she have two frames of pain, instead of just one like everyone. I was using this to mimic her Mugen counterpart, but I will make a normal animation and make it longer.
2. Its a bit intentional. I don't want to make enemies which punch you just when you are close. This way, sometimes when you run to attack them, them give you a hard time and punch you.
3. yeah, I forgot to change it.
4. That boss is a place holder, there will be ryu. I plan to give him an intro.
Some of my ideas is this:
Remember Battletoads terrific bike stage? Exactly like that.
I want to give some beat em up stages, like some 2D stages and such
Thanks for the support, guys. oh, I need to thank my good frien Jhfer, who is giving great ideas and making many things for this MOD.