Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.1.2

No permission to download
Project is completed.
I will try, lets see.

Been working on the scenes and how to play. How to play is 40% percent, but it will need more time, since its animated.

this is the scene of the Ryu level (with the SF versus music)
M2yMa.gif
 
Worked a bit more on Ryu's Dojo, with new enemies
SG1vp.png


Some enemies will come from behind the pillars
urNUp.png


And now you will fight Ryu on his own stage, after the previous one, with some random students
RBhIJ.png
 
I just love this game so much!!
The hidden enemies in the BG is a cool idea!

the roster seems interesting!
A good thing can be to have a basic system, so it can besome a collaborative project. I mean some kind of "engine" so you can add characters based on the same graphics (as players).
There is so much interesting old school games charactes who can enter the game:
Karnov revenge, fatal fury, world heroes, agressors of dark kombat, savage reign, rival schools, darkstalkers, kof, mortal kombat, final fight, bare knuckle...
 
Thanks man.

About the engine I dunno. Yes, people can take this and use for their game, but too add more chars isn't something simple: the style needs to match. I don't want this mod to be as many mods out there, with clashing style and a mix match of things. No offense to who like it, but I don't.

Fatal Fury, Darkstalkers and Mortal Kombat will appear, for sure.
 
Ok!
When I say many game, I think about convertions the visual type and same gameplay you use, of course!
I don' like when sprites or gameplay are too differents too. :)
 
wow you did a lot of things in this vacation time, the game looks great
and that bald ryu student reminds me our old friend shaolin eheheh any chance for a cameo appareance?
 
Thanks. Yes, I was working on it a lot. To bad my vacations are over :(

hehehee that unfinished char for about...12, 13 years ? :)
I can rename it Shaolin and edits his colors
 
no need to rename but i think just have his colors would make the old ones remember i think, will be cool as a cameo
i typed lau khuen on google and hw is marked as a rare characterin some mugen sites and request boards ehehehe
 
Funny I can remember this old character project and his particular stance an colors! Good old mugen days... ::)
 
Good start and nice edits!

I have to be honest, Reayon's combo is hard to hit in full not because of enemies but because she moves forward making it easy for her to miss (cause she's too close to enemies) her combo. IMO she shouldn't move forward while combo at all.

It's nice to see enemy variations, I thought all gi-suited enemies are the same but it turns out they have significant difference. Great!

Evil Ryu is tough but I have good ol' trick to beat him ;).

BTW who's talking at beginning of stage? noone's around aside of Reayon

There's a bug which I'm not sure the cause, see attached shot. In front of Reayon, there's a hitflash. AFAIK this bug occurs if enemy or obstacle tries to drop nonexistant item or use
wrong 2pitem setting (2pitem 1 is the correct one).

[attachment deleted by admin]
 
I have to be honest, Reayon's combo is hard to hit in full not because of enemies but because she moves forward making it easy for her to miss (cause she's too close to enemies) her combo. IMO she shouldn't move forward while combo at all.

Its my fault. I am used to Mugen, where the char pushes the other if it has a X velocity. I've put that velocity when I was testing why she wasn't beeing able to combo, I will fix that.

It's nice to see enemy variations, I thought all gi-suited enemies are the same but it turns out they have significant difference. Great!

Yes, every char have different attacks aside from punches. Some have upper, some jumps, and so on.

BTW who's talking at beginning of stage? noone's around aside of Reayon

Look at the right side, there is a girl talking.

There's a bug which I'm not sure the cause, see attached shot. In front of Reayon, there's a hitflash. AFAIK this bug occurs if enemy or obstacle tries to drop nonexistant item or use wrong 2pitem setting (2pitem 1 is the correct one).

Hum, I never saw that bug. I will try to fix it. So, 2pitem 1 is the correct way?
 
You can check "unknown command" message in log.

Also you made a wrong skipselect, remove it otherwise the game will crash when you continue.
 
O Ilusionista, why don't you upload the beta here on cronoclash? sendspace doesn't work here from me and i really want to try this.  :'(
 
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