Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

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Project is completed.
Guys, need some help here.
I would need your opinion regarding the speed of the text - can you easily read each slide?I read very quickly, so I'm not a good judge, lol.

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It's fine for me buddy i can read it no problem. But then again im a fast reader so i can't judge either hahaha. Seem's totally fine to me tho :)
 
Well... that escalated quickly... :cool:
I always laugh when I read this part. He has red eyes and the narrator says "something is different about Ryu"...

Thank you, Captain Obvious :)

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Preview of the initial story, playing the first chapter with the character Ranmaru, from the obscure SNES game "Battle Masters", until defeating the first boss, Evil Ryu and the first bonus level.

See more details in the full video:
 
Thank you everyone for your constant support! It's thanks to your help that I can still develop games for free :)

Talking to Jhfer, we decided on the release date for the Pocket Dimensional Clash 2 project: February 24, 2024.
Initially, we wanted to launch the project tomorrow, but there are things that still need adjustments and we want to launch something as cohesive as possible.

Some information:
- The number of playable characters has increased to 16, with the addition of Gilius. And the Hulk gained Red Hulk mode, with new moves and specials.
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- We are working on Billy Lee and, if there is time, he will have an alternative Jimmy Lee mode.
- The game was developed using OpenBOR V3 (6391) and will not currently work on the V4 version.
- We will have versions for Windows, Linux and Android. As far as possible, we will make the game compatible with the Batocera/RaspberryPi/Mini Consoles versions.
PSP and WII are out of the question. MAYBE it still works on PS Vita and WII U, but I have no way to test it.
 
Hulk having a Red Hulk mode makes sense, same with Billy & Jimmy.

I could also see

* Leo - The other three TMNT members
* Morrigan - Lilith mode
* Guile - Maybe a Charlie mode?
* Tyris - Milan Flare
 
* Leo - The other three TMNT members
No, sorry.
To be honest, this is something I hate when developing games and taking someone from a team: the need to have all the team members (which is exactly why I didn't include the Fantastic Four in Avengers). I prefer to give a chance to characters who rarely appear elsewhere.

I don't intend to add alternative modes for all characters (only for some), as I don't want to artificially inflate the roster like that. I value quality, not quantity :)

Of the TMNT, the only playable one will be Leonardo. Donatello will appear as a helper in one of the stages and maybe I will add Raph and Mike as helpers during the grabspecial (but not yet confirmed).
But we will have another playable character from the TMNT universe, but it's a secret for now. Tip: I always think outside the box ;)
 
I added an interesting thing to the game:
Now on the selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).

This classification takes into account more how they are in the game than how the characters are in other games, which is why Ryu is classified as a Zoner, as both his freespecial and his hyper are long-range attacks. All Around are characters that have medium or long distance attacks, but not all attacks work like this. Melee only have short-range attacks (or, when they have medium/long-range attacks, it is only the hyper, as in the case of Billy Lee).

Certain types will have additional traits (all Melee can perform Wall Jump). And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.

The space in black is reserved for the statuses of each character, which will be added in the future.

And some characters, like Felicia and Hulk, will have a palette preview using small colored squares.

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