Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

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The project is currently under development.
do you have new slam animation for haggar?


Actually the two bosses you mentioned wouldn't be here, the boss here is still a secret ;)



we've been working pretty fast lately 🤭 and don't forget @NED will also have a surprise :cool:


UPDATE INDUSTRIAL FIRE TRAP
It's been a long time since I updated the arcade version, so which one do you prefer?
left = new, right = old

Oooh a surprise ? I can't wait !

For the fire, perhaps the left one is better. Giving more "life" to fire with the blinking-like effect you used there.
Yes I would go for the left one.

The right one only satisfy my eye because I have more time to appreciate the sprite details ^^
But ingame, Left is definitely the best to me.
 
Actually the two bosses you mentioned wouldn't be here, the boss here is still a secret ;)
I'm eager to see who the secret boss is. Someone's gonna turn out to be challenging. Otherwise, it'd be Sodom but more buff than his usual FF stage 2 challenge.
 
I prefer The Yamato Stage then, it's more lively.

Thanks @don vecta already send me the yamato mix files a few days ago, we're still in discussion at the moment
I used the snes sprites and I only added OTG attacks

I'll will try all the slams from haggar slam masters
I'm eager to see who the secret boss is. Someone's gonna turn out to be challenging. Otherwise, it'd be Sodom but more buff than his usual FF stage 2 challenge.
nice guess but It's not Sodom 🤭

Yes, this Ninja House stage is challenging and the boss will also be difficult to fight but for some reason, everyone will not skip this stage even though it is difficult ;)
 
I knew it wouldn't be Sodom. LOL Even though Musashi is one of the enemies in the Captain Commando game, he could be challenging. Otherwise, it'd be one of the bosses from other Capcom games. If it's not the case with Capcom bosses, then my guess would be....
:ROFLMAO:
The Mysterious Budo/Great Oni from Muscle Bomber/Saturday Night Slam Masters

OK. I'm done with guesses.
 
@machok I knew I would be wrong again, so that's why I started to give up. 😆

You improved the rolling drumcans and the effect of the hit objects is better.
 
So I take you have all the special moves using those buttons? they have a lot of new moves, right? Something I am curently doing in my FF game is having an unused button to show the character movelist, maybe you might like this idea because people tends to get bored/too lazy to wait for the How to Play screen showing everything the characters can do.
 

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So I take you have all the special moves using those buttons? they have a lot of new moves, right?
Yes, I am using simple down forward, down up, forward back forward etc
personally I'm not used to playing retro games with lots of buttons so I purposely made it like this

Something I am curently doing in my FF game is having an unused button to show the character movelist, maybe you might like this idea because people tends to get bored/too lazy to wait for the How to Play screen showing everything the characters can do.
I really like the idea, I've never make a movelist page before but I check your FF game and it simply a text entity with drawmethod
Can we create multiple pages with this? I'm planning to make a movelist with pictures not only text and symbols
 
Well in my Ultimate Double Dragon mod, if you press & hold Block, then do Up Up Down Down you get each character's movelist and they are several entities loaded one after the other with drawmethod, that way I set up several pages instead of just one. Of course there might be better methods probably with script, it's just I tend not to use too much script since I don't know how to make my own. It's not lazyness, it's just I don't have enough time.

My Fight Forever mod uses all buttons like this:
Light attack, Heavy attack, Special Trigger
Jump, Megacrash, & Movelist

The Special Trigger is used for the character's taunt animation, which can be cancelled into a backdash (fully invincible) or any of the characters special moves or super arts. Whenever you use the STrigger instead of the L or H buttons, you get the EX versions of the moves.

This way it's up to the player to restrict himself/herself to stick to tthe original buttons (low attack, Jump & Megacrash), or just go ham using everything in the character's arsenal of moves.

I never read the How to Play screen honestly just because you can't go back yo read pages if you don't remember something hah, this is why I made it to be during any playing session.
 

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