Canceled Double Dragon Reloaded W.I.P. (now completed)

Project is halted prior to completion and will not receive further updates.
Good job Magggas, seeing your game remembered when he was playing very original double dragon.
 
Again, nice gameplay.
I like how it's progressing.

I'm going to be jealous... ::)
Keep it up, your project is great.
 
Man, that climbing action is so great...
Looking at that I think you could emulate the great action scenes which are present in the NES version of Double Dragon 2, with lots of climbing ladders atop buildings and then throwing enemies into the void.
With every new you bring us the game keeps looking better and better.
 
magggas excellent your project, I am looking forward to playing your game. very good your tools that you have added to it. I congratulate you. a hug
 
I really like how deep you are going with this game in terms of what you can do in the stages :) Probably I'll need some help from you with my stages as well if that's ok with you? I can send you a demo of my SDDragon project and share ideas.

Good luck with this mod :)
 
Just watched your stage demo and I'm impressed man! Now there is actually a reason to use the left-right shimmy when climbing. I always thought that was a nice detail in the arcade, but there was absolutely no in game use for it.

One suggestion, and should be a pretty easy fix - you need to separate the background layer. Even if you are going for authenticity, it just looks awful to see a far away night sky in perfect snyc with the foreground as you move.

Multiple layers were the norm for arcade games long before Double Dragon's day, and the fact they used only one was pretty hokey.

DC
 
Intelligent idea, magggas. ;) It's true that one of the entities overlaps the other. So to avoid the overlap, you did make a separation for each sprite like the best example you posted above. :) Very smart of you, man. ^_^
 
That doesn't look bad. :) It would be interesting to see some new look of levels like you said in the example. I'm gonna say that I like the stage idea of the graphics you will go with. I'm sure you will add animation for the fire since I know you're sure that you can do what needs to be done correctly so I cannot worry about you. ;) I know it's so early for me to say but it's a good start for your plan.
 
I hated the horribly grainy style that DDA had (though I loved their new stages concepts overall, just didn't like the grainy approach, graphics look too dirty in my eyes).

Try to give a shading effect based in the DD2 style... or, if you want to arrange the visuals, try using shadings a-la Capcom CPS1 for a slightly more modern vibe. Up to you.

Your first mockup is looking good. Keep it up.
 
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