*Up to Stage 3!
*A few changes for some characters moves
*Additional moves for classic characters here and there
I played the new demo. I love it. Just some random things here:
I might get dog-piled for this, but will the final version have easy/normal/hard difficulties to choose from? I ask because to me it feels like a slog when enemies take so long to kill.
Also, I read some discussion about using SFA vs SF2-style characters like Chun Li. I am hopeful that you stick to SF2-style sprites because they are more consistent with Final Fight's look and design.
I also like this role!Maybe you are not using some advanced chain combos. It's not needed to do too long ones, but just adding some moves here and there. Watch some gameplays from dudes on YT, they seem to handle groups pretty well:
For extra characters coming, yeah I'm trying to preserve the aspect in general of the game when possible, but the sprites being all from SNES games makes it easier for them to fit well.
nice one question How many Slam Master characters do you intend to include in your project?Maybe you are not using some advanced chain combos. It's not needed to do too long ones, but just adding some moves here and there. Watch some gameplays from dudes on YT, they seem to handle groups pretty well:
For extra characters coming, yeah I'm trying to preserve the aspect in general of the game when possible, but the sprites being all from SNES games makes it easier for them to fit well.
Fear not, my friend, it's just Dean and Lucia are still 'under heavy training and going through an important facelifting process', that's all haha. They will be all beasts ready to be mastered. The goal of the game is making all characters the most appealing one in a beat'em up ever.@Mr.Q!
I really enjoyed the demo overall. Love the Pitfighter references, that's one that gets left behind a lot.
My only real complaint is I feel like there's a missed opportunity. I know you have a thing for Astro, and this is a mix mash of worlds and everything, but I can't help thinking most of the effort and moves you gave him would have been a much better match for fleshing out Dean instead. Capcom had an interesting design with Dean in FF3. His electric powers and grabs could have been cool - they just dropped the ball with FF3's crappy sounds and animation. This would have been a good opportunity to see your take and finish up the FF cast before bringing in someone who had zero cannon relevancy to Final Fight,
Just my opinion of course, and everything else is top notch as expected.
DC
Plenty!nice one question How many Slam Master characters do you intend to include in your project?
Hope my "tutorial" suggestion for Lucia tweak will be a bit useful in the process.Fear not, my friend, it's just Dean and Lucia are still 'under heavy training and going through an important facelifting process', that's all haha. They will be all beasts ready to be mastered. The goal of the game is making all characters the most appealing one in a beat'em up ever.
Maybe you are not using some advanced chain combos. It's not needed to do too long ones, but just adding some moves here and there. Watch some gameplays from dudes on YT, they seem to handle groups pretty well:
For extra characters coming, yeah I'm trying to preserve the aspect in general of the game when possible, but the sprites being all from SNES games makes it easier for them to fit well.