Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One MORTAL KOMBAT THE CHOSEN ONE 0.6.3

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The project is currently under development.
dantedevil said:
Hello my friends!
I'm sorry I was absent, but I had big problems with my computer.
My hard drive was broken and I was trying to recover the information.
Fortunately, I lost almost nothing.
Finally I'm back, working hard on my Mod.
About my personal problems, I have finally been able to leave them behind and continue with my life in the best possible way.
Yesterday May 2, it was my birthday, and at the same time a new starting point to move forward.
I am living a very good moment personally and I feel that things are slowly finding their place.
I want to thank all those who gave me their support in difficult times and also those who always supported me to continue with my Mod.
I send a big hug for all and soon I will have news to share.

Happy belated birthday & it's great your situation is better.
 
magggas said:
Hey Dante, nice to see you are doing well and have you back on track once again  :D
Thanks my friend!
I'm going to take your offer into account and maybe I'll ask you for help with some walls that are giving me problems.
 
I was playing your demo and technically is impressive, you really push openbor to some limits.

On the other side, your game has no identity, no atmosphere, i cant feel what are u trying to pass to the player. It's just a constructive criticism, your game needs identity, imo.

On the tech part, yes, you are a god!
 
masterderico said:
I was playing your demo and technically is impressive, you really push openbor to some limits.

On the other side, your game has no identity, no atmosphere, i cant feel what are u trying to pass to the player. It's just a constructive criticism, your game needs identity, imo.

On the tech part, yes, you are a god!

Thanks for your words my friend!
All critics are welcome.
If you have any advice to give me that you consider that contributes to improve the appearance of the game, let me know.

Thank you!
 
As a designer in real life, the first tip for you is determinate the tone and predominant colors on your game.

Second is the atmosphere: music, ambient sounds, that fit on the colors and tone.

Third and most hard: identity.
If your game is a slugfest just for fun, that's fine, keep that way. If not, all i said must be the reflection of your hero (tone, colors, atmosphere) and in some cases gameplay. A unique gameplay makes a unique game.

You can make a masterpiece if you put all this together with right decisions. It's hard to fit all this together, that's why we have so many bad games and movies and art in general. Masterpieces are just a few.

Its a rase post there's much more to say about the artistic aspect of a game... Backgrounds, objects, voices, enemies, everything must be part of one thing.

"but masterderico, David Lynch make no sense movies and some are masterpieces,he didn't follow rules".

But he is the master of the atmosphere, he can put a chinese hero fighting against an elephant without lost atmosphere. Subjective art is very important too, helps a lot in a game. I tried to put on Jennifer, and worked cose people still think in whats going on about the story, without losing atmosphere.

My English is limited and sometimes i cant say what im really thinking in a sentence.

I wish you understood the spirit of what i tried to say.
 
How good to see you again, my friend, I would like to wish you many best wishes for your birthday, and much success in your projects.
I am very happy to see that you are letting your life go normally, we all go through difficult times, but in time they are overcome.
 
Edson said:
How good to see you again, my friend, I would like to wish you many best wishes for your birthday, and much success in your projects.
I am very happy to see that you are letting your life go normally, we all go through difficult times, but in time they are overcome.

Thank you very much for your words and good wishes, dear friend.
 
dantedevil said:
Thanks my friend!
I'm going to take your offer into account and maybe I'll ask you for help with some walls that are giving me problems.

I will gladly help if i can  ;)
 
Hello my friends!
I'm sorry I was absent, but I was sick lately, luckily I'm better.
Also, lately I was working a lot on new bonus levels and especially in the last stages of Vega.
These last stages are really complex, with traps and really original things.
In the level that I have just finished, after beating all the enemies, a giant door opens at the top of the screen and there you will find a floor full of squares with symbols. Only if you follow the correct path, you can reach the exit, if you do not meet with certain death.
Obviously there are clues that lead the way ...

iv3diLT.png
 
It's good to see you again Dante, I'm glad you're in better health and you're still working on your project, a video of these new pitfalls would be very cool, congratulations to the excellent work. ;D
 
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