Some of the enemies which will appear:
- Vega, SF world
- Red Arremer, for a Ghost 'n' Goblins stage
- Werewolf (original), for a Darkstalkers stage
- Metol, Megaman world.
Oh does this mean you'll have 2D levels as well?
O Ilusionista said:I do prefer B version too.
There will be a smaller version, to be used as Freespecial2
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I think I will use bWWd idea.
well, since she ducks before the attack (not on that animation), I don't see a problem.if a lot of enemies started curb stomping you how do you manage to flip upside down and start spinning
O Ilusionista said:well, since she ducks before the attack (not on that animation), I don't see a problem.
bWWd said:B but move the big energy ball so shes in the middle of it
Between options A (a vertical Spinning Bird Kick) and B (A big Kikoshou), what would fits better?
vision said:I knew I recognized your name. The Brazilian Mugen Team. I really like your Characters. Mind if I use them.
Good job on the mod. you've adapted to openbor quite well hope you finish this project. Happy Modding
Bloodbane said:Between options A (a vertical Spinning Bird Kick) and B (A big Kikoshou), what would fits better?
A is best choice since she spins and it could hit enemies behind her too. You can add slash or extra effects on her kicks to widen her attack range.