Wait, what? This is not only harsh, it also isn't true at all. You and I had several lengthy conversations where I explained exactly why I had to change DOT and that I could (and probably will) be able to restore legacy compatibility in the next release.
Damon, I didn't wanted to start anything.
I wasn't targeting you at all. But allow me to derail the topic a tad and explain my post (which wasn't an attack AT ALL).
I remember you changed how it works thanks to some optimization - because it was using more memory, but wasn't a bug per se and this ending breaking the backward compatibility, something I remember it was adviced to not do unless there was a good reason for that.
According to my messenger records, I've reported this issue in
July 2019. You said
"I don't think I coded in how to GET the node yet."
Then I asked you multiple times (dec 2019, than 2020, then 2021... last time was March 2021).
and you said you would explain to me how to handle this on the never versions but... Sorry, you never replied me.
I wasn't blaming anyone - I was explaining that since I don't know how it works, I can't fix it. (and looks like it can't be done right now, based your reply above).
That is it.
And if I can't fix it, I do prefer to have the game locked on an older build rather to not having the function I want to add on the game, because it renders some characters unrealistic (like Wolverine or Vision being poisoned, when they can't). And since I am importing my codes from AUBF to this game, the same issue will happen here.
I hope I made my reply more clear ths time. Nothing was personal.
Thanks.
edit: btw, if you have a solution for that, I am all ears.