Streets of Rage 2X

In Progress Streets of Rage 2X By Kratus 2.3.1

No permission to download
The project is currently under development.
Is there a version of this game I can play on android a nivida sheild portable?  Thx in advance for any help
 
Just came back again once I saw this on my youtube recommendations.

I love the fact its 4 players something SOR Remake is missing.
 
O Ilusionista said:
Saddly, seams that people are loving using your unfinished work...

Oh really? "Original" Streets of Rage 2X is nothing but massive asset flip (no offence to Kratus, he did a great work, I admire him). Nevertheless, even if this is "unfinished" work it is still very well done. I improved many things in my version (like character can't be hit while performing offensive special attack, or bosses doesn't have rage attacks), I guess I'm first one who did this actually...
 
O Ilusionista said:
Sadly, the secure pak isn't secure anymore. People already know how to break it (and had stolen the Golden Axe Myth project, for example).

If you release mod in OpenBoR you have to reckon with the fact that someone will try to hack (modify) your mods. Everyone has access to OpenBoR SDK so everyone can do this. Many experimental projects source codes like RPCS3 (PS3 emulator) you can download from GitHub and modify it if you can (but like Damon Caskey said, you can't use it as it your own work overall but you can commit some changes to GitHub which might be helpful with development process). Believe me, many people helped to improve RPCS3 in this way (I would not be surprised if Sony use it for backward compatibility in their future consoles) and they had the same goal as its developers.
 
Miru said:
Whilist Blaze Rhodon II did credit Kratus, and received his approval, it's a shame she used the old and broken version. Next time, she should get permission to do this and use the newest version. Also, ADD characters, not just replace them. This sort of thing is second only to the BOR clones in filthiness.

https://www.youtube.com/watch?v=U_iMbrNYCk0&t=61s

This is what he said:

Thanks! Yes my friend, you can change everything you want. I made this game also to help the community that likes to modify the SOR2 / SOR3 roms with Pancake software. So, I tried to make it as easy as possible to edit in OpenBOR engine, which is even more flexible.

First "he" not "she". Yes, I am a man and Blaze is actually masculine name rather than feminine (authors of Streets of Rage must be really ignorant in this field lol), If I was a woman I would use different first name e.g. Ayumi (common Japanese feminine given name but I like it very much, it means "walking beauty"). And using "broken" version is fun anyway because then I would try to improve as many bugs as possible if I can. I almost completed my first version of this project and so far I'm satisfied. About adding new characters it is quite tricky in this mod since it has limited and unchangeable fighting system so I stick to the basic combat system and I use slightly changed original moves.

And don't think bad about me but I'm rather not interested with making original brand new project. I'm making it only for fun.
 
KratusGH said:
Yes, it's okay, I knew they would try to modify.  I'm glad this game is useful

Again, thanks for approval to modify your game. It is a great game and gave me much opportunity to learn a new things. I'm making these mods for fun and know that there will always be other people who will not appreciate my work.
 
jack5881 said:
Don't worry about people stealing your design work!Worry about the day they stop!

If you want to know, I'm not stealing someone's "design work" (yes, I'm author of this modified mod), I only improve it. Anyway I got permission to do this by Kratus himself so it's okay. Everyone has access to OpenBor SDK so anyone could do this. But I do not advise you to modify Bad Ass Babes game, you will get DMCA strike from author of this game Andrew Thatcher (he wrote to me this himself although I did not try it).
 
Blaze Rhodon said:
OpenBoR is open-source software so anyone could do this.

I'm not interested in the right or wrong of this thread, but I do feel the need to point out an issue here. The argument you're using has no validity at all, and frankly, it appears you have no idea what you're talking about.

First thing, Open Source means the exact opposite of what you seem to think it does. OpenBOR is 100% legitimate open source software protected by a BSD derivative license, and I am its current owner. The "open" part means the code is exposed so you may tweak and then contribute back to the main project, or create derivatives within a very strict set of parameters. You can't just grab some of the engine code, modify it, and call it yours. If you do and I find out, then you are in direct violation of the license and I have every right to sanction you.

Secondly, none of that matters in this case anyway. The engine and its license have absolutely nothing to do with the modules. It is entirely up to content owners how they wish to handle their copy rights. Meaning it is between you and them. Not to mention sorting out who actually owns what since all but a tiny handful of modules here use material the authors didn't have rights to in the first place.

DC
 
Damon Caskey said:
Secondly, none of that matters in this case anyway. The engine and its license have absolutely NOTHING to do with the modules. It is entirely up to content owners how they wish to handle their copy rights. Meaning it is between you and them. Not to mention sorting out who actually owns what since all but a tiny handful of modules here use material the authors didn't have rights to in the first place.

Thanks for clarify this. Sorry my ignorance about software license, I meant that "original" module Streets of Rage 2X is technically so-called asset flip (I mean it uses a materials that the author did not have permission to use it). Actually I have nothing against such asset flip modules unless authors charges money for them which is unfair (just like in Hunt Down the Freeman for Source Engine available on Steam). And Kratus who is author of this module actually gave me permission to modify his game, so I don't see a problem here.

By the way I corrected my posts to have exactly what I had in mind. I think everyone can download OpenBoR SDK, so I don't see problem here as well.
 
Blaze Rhodon said:
Oh really? "Original" Streets of Rage 2X is nothing but massive asset flip (no offence to Kratus, he did a great work, I admire him). Nevertheless, even if this is "unfinished" work it is still very well done. I improved many things in my version (like character can't be hit while performing offensive special attack, or bosses doesn't have rage attacks), I guess I'm first one who did this actually...

I just a matter of respect with a game which is isn't finished yet (and that type of sarcasm won't get you nowhere here). If you want to help the creator, offer help, team up with him. Don't just go away and start editing things. See the difference? But if Kratus let you do this, It's okay to me.

And please, use only one post to reply - don't make triple posts.

Thanks.
 
Blaze Rhodon said:
jack5881 said:
Don't worry about people stealing your design work!Worry about the day they stop!

If you want to know, I'm not stealing someone's "design work" (yes, I'm author of this modified mod), I only improve it. Anyway I got permission to do this by Kratus himself so it's okay. Everyone has access to OpenBor SDK so anyone could do this. But I do not advise you to modify Bad Ass Babes game, you will get DMCA strike from author of this game Andrew Thatcher (he wrote to me this himself although I did not tried it).
It just a joke,doesn't want to mean that you or other person stealing someone's 'idea',if my word hurt your feeling,please accept my apologize!
 
About this mod (I mean the original one) I think characters should not be vulnerable while they performing offensive special attack and bosses should not have rage attacks because it makes them cheap and overpowered. Also I think enemy characters should not be playable after completing main game (some of them are also cheap to be honest). And I think bikers should be removed from game (these one with bikes and who tossing grenades) because they are also very cheap and annoying. They are only my suggestions when I encountered these bugs while I modified this mod.

Sorry if I used word "cheap" too often but that are my impressions from playing and modifying this mod Streets of Rage 2X.
 
John_Kuey said:
I'm guessing he doesn't like the vault because of it being poorly programmed? in SORZ/BKV, some enemies are capable of breaking out of the vault which wasn't possible in OG SOR trilogy. This even affected some grabs that used the vaulting script implemented instead of it being a grab script. Heck, a certain enemy was able to escape the vault grab animation before the throw was finished. That's my theory to why he doesn't implement it.

Yes, that's correct. Even if I did not like it, if the vault animation worked well without scripts I would have been included in the game.
 
DintheAbary said:
Actually earlier in thread he mentioned he doesn't like the vault mechanic at all. It's understandable though to be frank it's very jarring when using someone like skate who has a whole play style revolved around vaulting. It's really not too bothersome with Axel, Blaze and Max though.

I understand your point and agree with you. Skate is te only character that have a scripted vault
 
I'm listening all you guys, thanks. Some suggestions will be applied in the 1.3 version. Here is the link for the full gameplay test video with Axel:

https://www.youtube.com/watch?v=TbZD1pWsJeI

Download will be ready soon
 
Blaze Rhodon said:
About this mod (I mean the original one) I think characters should not be vulnerable while they performing offensive special attack and bosses should not have rage attacks because it makes them cheap and overpowered. Also I think enemy characters should not be playable after completing main game (some of them are also cheap to be honest). And I think bikers should be removed from game (these one with bikes and who tossing grenades) because they are also very cheap and annoying. They are only my suggestions when I encountered these bugs while I modified this mod.

Sorry if I used word "cheap" too often but that are my impressions from playing and modifying this mod Streets of Rage 2X.

Hi Blaze Rhodon! There are a lot of improvements in the next version.

About mounted bikers - They toss only 1 grenade now and need to hit you to get more MP and toss more grenades

About Offensive Special - I´m following the original game, Offensive special are always vulnerable. In my hacks of the original BK3 genesis roms, I can see the original hit/beat boxes and I´m following this. But, the Defensive special aren´t vulnerable im my version and the original genesis give only a few frames invincible, it´s a advantage.

About Bosses Rage - I agree with you, in the old versions the Bosses are overpowered but I´ve changed and removed a lot of things. They fight like original genesis game now with the same weakness.

About regular enemies playable: It´s for fun only, you can remove if you don´t like it.

And don´t worry abou "cheap" lol. Thanks for your work and suggestions!
 
I´ve watched the video of the 1.3 version of this masterpiece, first of all I want to congratulate you and I want to say I´m streets of rage games lover, I like the new recovery move when you are falling, block hablility and the fidelity to the original game is impressive, I´m waiting this one KratusGH, your work here is amazing.

Thank you very much
 
The Vault animation were removed, as far as I know.

And Kratus, please, do not triple post. Use the same post to reply.

Btw nice work.
 
Back
Top Bottom