O Ilusionista
Captain 100K
For sure, here: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item42
For example, you use 2spawn instead of 2pspawn.
As for skipselect, you should use an empty command if you want to use your own select.txt. The parameters are meant to be character names, not other random string.
Edit : I think I got it, I need to use just select, not skipselect, on levels.txt, right?Code:music data/music/select.ogg background data/Bgs/Select.gif load Capcomm load Reayon allowselect Reayon Capcomm
O Ilusionista said:I have to be honest, Reayon's combo is hard to hit in full not because of enemies but because she moves forward making it easy for her to miss (cause she's too close to enemies) her combo. IMO she shouldn't move forward while combo at all.
Its my fault. I am used to Mugen, where the char pushes the other if it has a X velocity. I've put that velocity when I was testing why she wasn't beeing able to combo, I will fix that.
O Ilusionista said:For sure, here: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item42
O Ilusionista said:About "2spawn", I haven't found it.
group 4 4
at 1800
spawn Kazui
boss 1
coords 450 170
2phealth 200
3phealth 300
4phealth 400
at 1800
spawn Steve
coords -80 160
at 1800
2spawn Steve
coords -80 200
at 1800
spawn Hannah
coords 1000 200
at 1800
spawn Haru
alias Haru
coords 400 200
at 1800
2spawn Haru
alias Haru
coords 400 200
at 1800
spawn Steve
2pspawn 1
coords -80 200
at 1800
spawn Haru
2pspawn 1
alias Haru
coords 400 200
at 1800
About Captain, you're right: flamethrower and earth shock are must for him. Hey, why don't you add runjumpattack version of flamethrower?
Care to explain this better? If you mean by the combo not hitting, I agree. But about the position itself, I don't agree. The position is right, I took it from the mugen version and I am very experienced with that.the only little thing i've noticed is that if you are not in the perfect horizontal axis
O Ilusionista said: