Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
I'm feeling some anxiety and discomfort from how this played out, but just to be clear; despite any feedback I've given, I would rather have the SoR 1 characters in their current form, than to have them removed or reduced to an SoR 1 only moveset. If those are the three options, then what we have already is absolutely fine.

And just to reiterate; I thought your SoR 1 Axel was great! He's my favorite version of Axel in the game and I pick him a lot, and I don't even play/like him in the MAIN series xD So by far you have not done a bad job at all on the retro characters thus far. x
 
After thinking a lot and talking with friends, I decided to keep all the content planned. That's a lot of work done just to throw it away.
I know that the SOR1 characters are not on the same level as the others (and I always commented that they will be basic), but the SOR1 Blaze moveset is basically the same as the original. Sincerely I don't know what's so wrong with her, maybe the problem is that the expectations were too high.

I'm still open to testing suggestions and making adjustments, like in her special moves, but I'm not planning to change the base. It means that if you don't like the original moveset, there's a high chance that you will not like the SORX version.

A lot of recycled/reused sprites? Yes, of course, but even that still is a lot better than the original Bare Knuckle Mobile for example, in which recycled the whole SOR2 content with a few additions, bad gameplay, running in Java, and Sega launched it as a totally new product.

To be honest my first plans were to make only the exact SOR1 moveset with no special/rage/super/etc, only cop car, but luckily I added a few more moves to make them not too far from the others.

I will read/answer each previous post one by one, let's talk about the improvements.
And even sometimes not agreeing totally with a few suggestions, I appreciate every feedback.
 
After thinking a lot and talking with friends, I decided to keep all the content planned. That's a lot of work done just to throw it away.
I know that the SOR1 characters are not on the same level as the others (and I always commented that they will be basic), but the SOR1 Blaze moveset is basically the same as the original. Sincerely I don't know what's so wrong with her, maybe the problem is that the expectations were too high.

I'm still open to testing suggestions and making adjustments, like in her special moves, but I'm not planning to change the base. It means that if you don't like the original moveset, there's a high chance that you will not like the SORX version.

A lot of recycled/reused sprites? Yes, of course, but even that still is a lot better than the original Bare Knuckle Mobile for example, in which recycled the whole SOR2 content with a few additions, bad gameplay, running in Java, and Sega launched it as a totally new product.

To be honest my first plans were to make only the exact SOR1 moveset with no special/rage/super/etc, only cop car, but luckily I added a few more moves to make them not too far from the others.

I will read/answer each previous post one by one, let's talk about the improvements.
And even sometimes not agreeing totally with a few suggestions, I appreciate every feedback.
I do like how overall broken she is (I like Blaze and her SOR1 look is the best of all), but for balancing sake I have to call it out unfortunately lol. Like I said, I can see how SOR1 characters should be more powerful than their future selves but also be limited in approach, SOR1 Blaze's damage output just seems too gnarly compared to others I think. IMO there's nothing wrong with a One-Trick-Pony character in a beat em up, but maybe some of her damage could be toned down to still be stronger than SOR2/3 Blaze per hit, but not feel like she stomps the whole cast in viability.
 
Guys, I tried playing this on my R36S, and the game just won't start. Black screen and it come back to the game list. All my other open bor games works fine, but I can't get this one to work. I even tried extracting the android apk version, and still doesn't work. Anyone here tried playing it on a r36s/ArkOs/portable emulator device?
 
Welcome to the community @RaposaRuiva.

Guys, I tried playing this on my R36S, and the game just won't start. Black screen and it come back to the game list. All my other open bor games works fine, but I can't get this one to work. I even tried extracting the android apk version, and still doesn't work. Anyone here tried playing it on a r36s/ArkOs/portable emulator device?

You're probably just plain out of luck. OpenBOR is not an emulator, but the r365 tries to treat it like one, and the results are often not pretty. See this thread for details.


Short version: @Kratus builds with the latest, greatest versions available and uses OpenBOR correctly. R365 doesn't.

DC
 
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Guys, I tried playing this on my R36S, and the game just won't start. Black screen and it come back to the game list. All my other open bor games works fine, but I can't get this one to work. I even tried extracting the android apk version, and still doesn't work. Anyone here tried playing it on a r36s/ArkOs/portable emulator device?
I suggest running the Linux version of the SORX as a PC game, not like an emulator/rom. Currently I tested in both Batocera and SteamOS, they worked fine using the AppImage I packed in the zip file.
 
I suggest running the Linux version of the SORX as a PC game, not like an emulator/rom. Currently I tested in both Batocera and SteamOS, they worked fine using the AppImage I packed in the zip file.
The R36S is a cheap Anbernic portable console which has a 4:3 display, so unless you have a classic resolution for linux, it won't run well.
 
Sorry if it's not embedded, for some reason literally EVERY icon in the toolbar has been greyed out for me for like weeks :S.

You have BB Code turned off. Click the double bracket icon next time you want to post. It toggles between modes.:

1763269409366.png
DC
 
Welp, here it is! ^_^ I've decided I just suck at Blaze/this game so do with that what you will, ahaha ^_^"
Sorry if it's not embedded, for some reason literally EVERY icon in the toolbar has been greyed out for me for like weeks :S.
I played like trash in some areas but this is the general idea of how strong SOR1 Blaze can be, even found new tech fir myself during later bosses lol.
 
I played like trash in some areas but this is the general idea of how strong SOR1 Blaze can be, even found new tech fir myself during later bosses lol.

Nice. That's how Blaze always was in the originals too. Decent damage per hit + high speed = ripping through lifebars. She had to work a little harder to open people up compared to others though, and didn't have Max's cheese splash damage tricks, so it worked out IMO. :)

DC
 
Blaze switching her feet feels unatural in this.

View attachment 12240

I dug up my old drive and found an old edit of mine kinda similar, but mine is for Defense Special though. Because it has crowd control trait where you can hit enemy both front and back.


View attachment 12242

I think this is what you're aiming for?
View attachment 12239

I don't have anything similar I'm affraid. But even though I make one, It more fit for a counter.

Maybe you can use this edit of Saiha?
View attachment 12243

I used it for my 3 Stars Blitz (All of my edits is BK3/SOR3 mechanic. See below for the move concept) so maybe it's fine if you used it for Blaze Offense Special because it serve for different purpose.
Excuse the blurry GIF because it's a WIP.
View attachment 12244
And I used Hakki Shou for her Offense Special and Chou Reppa Dan for her blitz. See the video below in action for SOR2 Rom Hack. And no, I will never release the rom hack, It was only for a test.
Sorry for the quality. Turns out my crappy notebook can't handle it after all.
The one handed energy wave from your rom Hack would be nice for SOR 1 Blaze's forward special. I played a lot sor 1 boss (Orhiem srry for the wrong spelling) in rebellion mode and found that Foward special worked more like a defensive special. So it pretty tricky adding the sweeping forward special into blaze's combos longer combos since they lunch enemies into the air.

The King of Fighters Yuri energy wave looks really cool. That push wave got me thinking that could be a really nice auto combo ender or a grab ender. It's Too bad animation is a little too long or awarded for a grab ender. My suggestions may not fit with Kratus SOR 1 Blaze.

I love how the last animation morphs from Blaze having classic bra look to newer jacketed look, As she flips around. That's a really cool idea building off her current move set.

If you and Kratus do add this move or more energy wave moves for Blaze. Consider adding a this blue light effect to the pallet similar to the Blaze 3. Of course, it can be more subtle if it saves you time but any effort adding this effect will bring TONS of life into the Blaze sprits.

At the end it's up to you if you want to add those flourishes.

If SOR 1 Blaze is still Playable by tomorrow. I'll give her a try.
 

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Nice. That's how Blaze always was in the originals too. Decent damage per hit + high speed = ripping through lifebars. She had to work a little harder to open people up compared to others though, and didn't have Max's cheese splash damage tricks, so it worked out IMO. :)

DC
She's seemingly high-risk/high-reward as she can chain into air special so easily and even turn a vulnerable situation into pure offense (the flip kick for example, the AI can annoyingly position themselves where you're going to land but since you can cancel into air special, you'll hit them on the way down and if they're standing, you can cancel this into her slam) but the damage is just a little too out there, with one good balance decision I guess is that her blitz has no invincibility, her only reversal is neutral special.

Sidenote for @Kratus her jump attack animation is missing her gloves.
 
The R36S is a cheap Anbernic portable console which has a 4:3 display, so unless you have a classic resolution for linux, it won't run well.
Hmm now I understand the problem. Thanksk buddy!

Nice work! How does one access the classic resolution mode? New here. All thumbs. Is there a menu guide? Saw different character select screens for instance on youtube samples. Curious how to customize this game for my personal experience. Thanks again for your hard work! Looks fun.
Thanks friend. About the classic resolution, you need to download the proper file. Currently it's not possible to change it inside the game.

  • Blind alt path transitions are back. Why the downgrade? I noticed an option that looked like it could fix them, but it's kind of hidden and should be on by default. I get you might want to keep things kind of a surprise and that make sense, but we should at least get a tiny peek - if nothing else show us what the character could see (their POV of a hall, window, etc.).
I understand you point, but I changed this feature for 3 main reasons.

1) Alternative paths/rooms in the original SOR3 works this way (stages 5 and 6)
2) According to all the feedback I receive, the proportion of people that like/dislike this feature is around 50/50. Then, I used SOR3 to break the tie in this case.
3) There's an option to change it in the menu, so people still can enable it.

  • Selective transparency is gone from places like the pillars in SOR2 Stage 1 bar. Again, why the downgrade? It doesn't make the game feel more retro, just more primitive and limited - especially when you've got transparency all over the place for lighting. It's also a practical annoyance to have your view blocked.
I received some feedback during the previous betas that changed my mind about it. The main point is, in previous versions some levels had it and some levels didn't, then I received a lot of feedback reporting it as a bug due the inconsistency. So, to keep a pattern I decided to remove all fglayer transparencies.

In addition, in some specific places like SOR3 stage 1, there's hidden items behind front layer boxes that will appear in case I apply the transparency by default in all levels. So, since non-transparent front layers are part of the game mechanic and not just decoration, I disabled all of them.

  • As @Psykai noted, her forward special is boring and useless. If you want to reference SOR2 - then why not make it the Hishousouzan with an invincibility window?
Yeah, I'm still testing other better options, but this move is a reference from the Bare Knuckle Mobile.

  • It's WAY too difficult to throw enemies off SOR1 Stage 7 elevator. That's pretty much the entire point and fun factor of that area - the risk of getting knocked off to toss people over. Unless you are in a near pixel perfect perfect sweet spot, they are blocked by the rail or bounce right off it. But of course Singals have no trouble throwing YOU over from anywhere near the rail. I absolutely LOTHE the idea of referencing SORR, but this is one area I think they got absolutely right. Thrown enemies were scripted to hit their heads on the rail and bounce over the edge during a thrown fall from most reasonable distances. Something like this is sorely needed IMO, or just a boost to the vertical velcoity on player throws.
I will take a look and improve it, thanks.
Additionally, SORX has the screen edge locking, which both SORR/SOR1 don't have. In this case I recommend disabling it.

Can't blame @Kratus one iota for locking it down. Last thing this world needs is people like the LNS crew or SORZ porn-peddler types making a mockery out of his efforts.
Yes, this is exactly the point. Thanks boss!

Blaze switching her feet feels unatural in this.

View attachment 12240
Yeah, I understand, but I just followed the original BKM sprites.

Maybe you can use this edit of Saiha?
View attachment 12243

I used it for my 3 Stars Blitz (All of my edits is BK3/SOR3 mechanic. See below for the move concept) so maybe it's fine if you used it for Blaze Offense Special because it serve for different purpose.
Thanks friend! I will test the Saiha's edit, maybe useful for a super or forward special.

To tell you the truth, I hate SOR2X at first because I thoght it's the same old Chinese or Russian SOR openbor hack with crazy gameplay and flashy effects. I remember when I tried it at first the bosses spam me with specials and rage supers, I don't remember what version is that though.
Hahaha I don't blame you. This is why I stopped the SOR2X and started the SORX, which has a totally different concept closer to an official game instead of a crazy hack.
Credits to @O Ilusionista for his tips and feedback when I started in the OpenBOR, mainly related to sprite style clashes.

It was a long time ago. So I never bothered to follow about the project. But over time I was amazed about the changes and it's taking the interest out of me. That's why I'm late to the party. If my memory serve me well it's when I ask you about the BKM Bongo spritesheet so I can edit to be more like SOR 1 because I don't like that you're using SORR sprites. So thank you for letting me contribute to this awesome project and someday when I've completed this concept of mine I'm gonna annoy you with lots and lots of questions about coding. I hope in the near future and I hope you're still active and not busy.
Thanks buddy, I'm always grateful for your support :)

It don't suck here lol. The flip kick, while yes is overused, is a death sentence for most enemies here as it confirms into Blitz+Air Special, that she can somehow do in the air lmao.
Yes, exactly. I made her in a more acrobatic style, unlike SOR2/SOR3 in which the best moves work from the ground.

I do like how overall broken she is (I like Blaze and her SOR1 look is the best of all), but for balancing sake I have to call it out unfortunately lol. Like I said, I can see how SOR1 characters should be more powerful than their future selves but also be limited in approach, SOR1 Blaze's damage output just seems too gnarly compared to others I think. IMO there's nothing wrong with a One-Trick-Pony character in a beat em up, but maybe some of her damage could be toned down to still be stronger than SOR2/3 Blaze per hit, but not feel like she stomps the whole cast in viability.
Hmm I don't understand, her power is exactly the same as the other Blazes. The attributes in the select screen are not decorative, they indeed affect all the damage.
You can confirm it by enabling the "show info: hud+hits" options at the features menu.

one good balance decision I guess is that her blitz has no invincibility, her only reversal is neutral special
Sidenote for @Kratus her jump attack animation is missing her gloves.
Thanks, I will check it.

Hi, I have a problem with the android version. I installed it on a modded Switch with android and on a Mangmi Air X. When I play and then I put the consoles in standby, they don't recognize the controls after that I resume the game. This doesn't happen with Retroarch, for example, because this app makes the control to restart every time it resume from standby. Is this problem fixable?
Sorry friend, unfortunately I can't guarantee that the game will work fine on any Android device, since all the tests are done only on cell phones.

thank you !

Thanks friend!

Just keep them in the game as WIP for now.
So we could consider giving elements for them.
Exactly, that's the point, mainly during the beta phase.

For the specials, it could be a simple fix of moving the forward special to defensive as the 360 motion feels better suited to a "get off me" attack which most defensive specials are already & the forward special the cartwheel kick... Or even the Blitz. The regular Blitz now being the elbow.
This is a good idea, thanks friend.

A creator like Kratus needs support and encouragement. Please let him pursue his vision for the game. It's impossible to please everyone, so at least let him enjoy himself on a game he's spent years coding. Thank you for your empathy and understanding.
Thank you, my friend!

How do I access the SOR2 & SOR3 games? It's only letting me play the first game with patch34
In the main menu, after confirming a "new game", just press left/right to change routes.

The one handed energy wave from your rom Hack would be nice for SOR 1 Blaze's forward special.
If I'm not wrong the one handed energy move is similar to the SORR version, plus it will make her look very similar to the other SOR2/SOR3 moves.
I liked the idea most people gave of moving the forward special to defensive, and adding a new one for the defensive.
 
Hmm I don't understand, her power is exactly the same as the other Blazes. The attributes in the select screen are not decorative, they indeed affect all the damage.
You can confirm it by enabling the "show info: hud+hits" options at the features menu.

When cheat enabled (for fun), it will be awesome if we can change the attributes (power, speed, etc...) to customize our favorite character to our taste.
 
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