@DCurrent
Thanks man, even after many years playing SOR1 I never noticed it. Indeed it doesn't happen in my SOR1 playthroughs because I rarely do the kick against lifted enemies.
And even now it was not easy to replicate because the SOR1 enemies are always moving and don't stay in line. Curiously I only added it on the SOR2X because I thought it was cool haha.
So, I will follow your tip to add the blast effect only on lifted enemies, same as the original.
@Mr.Hunter
Thanks, I tested and confirmed that this is a bug. And you are correct, Jet is grabbing the boomerang and replacing the projectile by its owner, but it's fixed now.
Thanks to your feedback I discovered another issue, the enemies are wrongly tracking player's projectiles because I forgot to adapt the game to some engine updates.
But it's fixed now, thanks again.
One tip about the boomerang, you don't need to always get the same projectile you already throw, you can simply get a new boomerang by pressing the "JUMP" button in case you don't have one.
As a curiosity, look how irritating the enemies are in the original SOR1 haha, walking back more times than in SORX
@SechandJeans
Please, can you send me the OpenBorLog file inside the saves folder? Open the game, try a new game and as soon as it crashes you will copy this file and post here.
To solve the problem I suggest erasing the saves folder, but please send the log to me before it because I need to see what's causing this crash.
It would be good if you send more details, like what route and character you are using.