Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
@DCurrent Wow, thanks buddy!
One more question, how can I update exe/apk separately? I didn't know that the resources section supported multiple files.

I was going out the door, so I can't detail it right now. Here's a link to the instructions I wrote about uploading. If that's not enough, hit me up again later this evening.


When you're attaching a file, just click the attach button again and you can attach another.

DC
 
Yeah, I thought of removing the images as loading screens and putting something simpler like a small animation somewhere on a black screen. I will take some tests, thanks for the suggestion.
@Kratus
one thing that could replace the current loading screens are images of the upcoming stage but from a 3rd person or 1st person angle, i think it would help the immersion because you would get to see the stage from the perspective of the main characters...
of course that would take a really talented artist to render -
i wonder if sega ever did some sketches from different perspectives of the stages at some point...

The gameplay seems to be very promising from what I've observed in the videos. However, if you have the opportune time, I simply recommended changing SOR2 Shiva's KO scream to match the one in his BK3/SOR3 incarnation. The latter forementioned should apply to Axel and Blaze as well as Yamato.
i think @DCurrent once shared a tutorial that shows how to make a character use random sound, this means that the characters you mentioned could use all the variations, maybe even include some resampled or downgraded voices from streets of rage 4?
 
i think @DCurrent once shared a tutorial that shows how to make a character use random sound, this means that the characters you mentioned could use all the variations, maybe even include some resampled or downgraded voices from streets of rage 4?
The randomization is not exactly the problem, it may work for some enemy death voices but not cool for other actions because this behaviour is not present in the classics.

Hey Master Kratus, the game is very cool. I already finished it, by the way, how did you compile everything in a single .exe?
This was made using an application similar to the old molebox but more modern. Currently under several tests because I don't know all the side effects yet, but I can explain more later if everything goes well.
 
The randomization is not exactly the problem, it may work for some enemy death voices but not cool for other actions because this behaviour is not present in the classics.
well , you could make it an option on a menu i suppose

about additional voice sample variations,
you may be able to take the sega cd versions of the sound samples

downgrade them to 8 bit so they mathc the old genesis "raspineess" and use them as variations-
to this day i ignore if the original voice /sample work was ever leaked
 
The randomization is not exactly the problem, it may work for some enemy death voices but not cool for other actions because this behaviour is not present in the classics.


This was made using an application similar to the old molebox but more modern. Currently under several tests because I don't know all the side effects yet, but I can explain more later if everything goes well.
Ok friend, I would like to use that method
 
I open the game and select new game, it crashes
@SechandJeans
Sorry, there is too few information to understand what's happening.
What system are you using (Windows or Android)? Does it happen at the first time you downloaded the game or after a first playthrough? Did you try to use the Android pak in another engine version?
 
Walkthrough for Adam

In the end, I want to say that Dr. Zan is easier to play here, since he has longer arms and, in addition, his damage is more balanced than in the same remake. Well, if you start playing for bosses, then only two immediately come to my mind: 1) Antonio (the guy with the boomerang). I really enjoyed playing it, although of course there are a few moments where the game reminds me that it's still in beta. Probably the next video will be a walkthrough for Antonio. 2) Onihime (one of those twins). The gameplay for it was quite interesting, I personally liked it. What else do I want to say. Playing as Adam was a little uncomfortable for me because: 1) Adam's jab is very short and doesn't reach his opponents, which made me uncomfortable. 2) Kick from the turn. When I played Adam in SOR 2X, he knocked down all opponents with this blow. I hope this ability will be returned to Adam in future updates. Adam is my favorite character of all. That's about it for Adam. And now the opponents. I won’t pour water here and I’ll say right away that I’m a little unhappy: 1) When you try to approach the enemy and he moves away, but this is not a problem. The problem is that if you put the game in the format of the original SOR 1 (that is, without running, rolling, rage attacks, etc.), then you will only get to the enemy at the end of the screen, and all because he moves back with the same speed as the player. And it's starting to get a little annoying. 2) Abadede. In the original SOR 1, Abadede simply took the acceleration on the player, that is, he abruptly stepped back, only to crash into the player. And at the same time, if you want to take him prisoner, then you will not succeed. Why? Because he won't let you. To better understand what I'm talking about, it's best to try it all yourself. For now, that's all I wanted to say. In any case, the game is good, I personally like it as a fan of this franchise. And I wish this game only success :)
 
Walkthrough for Adam

In the end, I want to say that Dr. Zan is easier to play here, since he has longer arms and, in addition, his damage is more balanced than in the same remake. Well, if you start playing for bosses, then only two immediately come to my mind: 1) Antonio (the guy with the boomerang). I really enjoyed playing it, although of course there are a few moments where the game reminds me that it's still in beta. Probably the next video will be a walkthrough for Antonio. 2) Onihime (one of those twins). The gameplay for it was quite interesting, I personally liked it. What else do I want to say. Playing as Adam was a little uncomfortable for me because: 1) Adam's jab is very short and doesn't reach his opponents, which made me uncomfortable. 2) Kick from the turn. When I played Adam in SOR 2X, he knocked down all opponents with this blow. I hope this ability will be returned to Adam in future updates. Adam is my favorite character of all. That's about it for Adam. And now the opponents. I won’t pour water here and I’ll say right away that I’m a little unhappy: 1) When you try to approach the enemy and he moves away, but this is not a problem. The problem is that if you put the game in the format of the original SOR 1 (that is, without running, rolling, rage attacks, etc.), then you will only get to the enemy at the end of the screen, and all because he moves back with the same speed as the player. And it's starting to get a little annoying. 2) Abadede. In the original SOR 1, Abadede simply took the acceleration on the player, that is, he abruptly stepped back, only to crash into the player. And at the same time, if you want to take him prisoner, then you will not succeed. Why? Because he won't let you. To better understand what I'm talking about, it's best to try it all yourself. For now, that's all I wanted to say. In any case, the game is good, I personally like it as a fan of this franchise. And I wish this game only success :)
@Mr.Hunter Buddy, please next time it would be easier to read the feedback if you put some spaces on your text.

although of course there are a few moments where the game reminds me that it's still in beta
If you are referring to the moveset, in general the enemies will only have their original moves with a few exceptions like rage or some supers (like SOR3 Shiva, which has a stronger version of the Final Crash as a super).

Adam's jab is very short and doesn't reach his opponents, which made me uncomfortable
I agree with you, @danno pointed me to it and I already added the original Adam's punch, which makes him do a longer punch like SOR1.


Kick from the turn. When I played Adam in SOR 2X, he knocked down all opponents with this blow. I hope this ability will be returned to Adam in future updates
Did you mean the kick that Adam does as his last hit in the original combo, which makes opponents hit each other?

I moved this ability to the front special and maintained only for the counter attack, in the SOR2X it made Adam a bit unbalanced compared to other heroes because the player can abuse it using the extra button all the time, using every enemy on the screen as his personal "projectile" and maintaining always a large distance from all enemies.

When you try to approach the enemy and he moves away, but this is not a problem. The problem is that if you put the game in the format of the original SOR 1 (that is, without running, rolling, rage attacks, etc.), then you will only get to the enemy at the end of the screen, and all because he moves back with the same speed as the player. And it's starting to get a little annoying.
I agree and am also working to improve it. But there's a trick maybe you didn't see, enemies will move towards you in case you are not facing him, they will always try to hit you in the safest way possible to not get any hit. In addition, this was intentionally made to give an advantage for faster characters like Sammy/Blaze over the others.

I liked the suggestion of reducing the speed a bit when they are avoiding, thanks. I already added a randomization and sometimes now they will interrupt the avoid behaviour to not walk back forever, plus making a group not always moving together too.

Below you can see the new A.I. working and how to make a proper "crowd control" by facing/not facing enemies.

Thank you for all the feedback :)
 
If you look carefully at Antonio's fight against Jet, you can see how Jet grabs Antonio even when the latter is in another part of the screen. My guess is that Jet might have grabbed Antonio's boomerang, and that somehow transports the latter directly to Jet.

One more thing I want to say. If you watch the fight between Antonio and Tracker, you will notice that the latter's sight twitches at the boomerang and then returns to Antonio. Why did I talk about it, just because of this, when I passed for Antonio for the first time, I had such a bug, I throw a boomerang at the moment when the Tracker was aiming and it so happened that I did not have time to catch the boomerang and it flew out of bounds screen along with the Tracker's sight. And so I had to restart the level. I found these bugs when I launched the game for the first time.

That's all I wanted to say about Antonio.
Do you have plans for BKM content?
@Kratus
 
because the player can abuse it using the extra button all the time, using every enemy on the screen as his personal "projectile" and maintaining always a large distance from all enemies.

I think the solution for this is just remove the blast property when the move is thrown from extra button.

This is a common functionality in fighting games, and it also mimics the original where the blast effect only worked after enemy got lifted by uppercut. IMO it should also work if thrown after charging. I'm betting that's how it would have worked had Adam been in the original sequels.

That way Adam gets to keep one of his unique abilities, but prevents one button abuse.

DC
 
@SechandJeans
Sorry, there is too few information to understand what's happening.
What system are you using (Windows or Android)? Does it happen at the first time you downloaded the game or after a first playthrough? Did you try to use the Android pak in another engine version?
I have completed the game three times, and when I started the rebellion mode and reached the second level, it suddenly crashed. After that, every time I opened a new game, it would crash.....win10
 
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the blast effect only worked after enemy got lifted by uppercut
@DCurrent
Thanks man, even after many years playing SOR1 I never noticed it. Indeed it doesn't happen in my SOR1 playthroughs because I rarely do the kick against lifted enemies.
And even now it was not easy to replicate because the SOR1 enemies are always moving and don't stay in line. Curiously I only added it on the SOR2X because I thought it was cool haha.

So, I will follow your tip to add the blast effect only on lifted enemies, same as the original.

If you look carefully at Antonio's fight against Jet, you can see how Jet grabs Antonio even when the latter is in another part of the screen. My guess is that Jet might have grabbed Antonio's boomerang, and that somehow transports the latter directly to Jet.
@Mr.Hunter
Thanks, I tested and confirmed that this is a bug. And you are correct, Jet is grabbing the boomerang and replacing the projectile by its owner, but it's fixed now.

One more thing I want to say. If you watch the fight between Antonio and Tracker, you will notice that the latter's sight twitches at the boomerang and then returns to Antonio. Why did I talk about it, just because of this, when I passed for Antonio for the first time, I had such a bug, I throw a boomerang at the moment when the Tracker was aiming and it so happened that I did not have time to catch the boomerang and it flew out of bounds screen along with the Tracker's sight. And so I had to restart the level. I found these bugs when I launched the game for the first time.
Thanks to your feedback I discovered another issue, the enemies are wrongly tracking player's projectiles because I forgot to adapt the game to some engine updates.
But it's fixed now, thanks again.

One tip about the boomerang, you don't need to always get the same projectile you already throw, you can simply get a new boomerang by pressing the "JUMP" button in case you don't have one.

As a curiosity, look how irritating the enemies are in the original SOR1 haha, walking back more times than in SORX 😁

I have completed the game three times, and when I started the rebellion mode and reached the second level, it suddenly crashed. After that, every time I opened a new game, it would crash.....win10
@SechandJeans
Please, can you send me the OpenBorLog file inside the saves folder? Open the game, try a new game and as soon as it crashes you will copy this file and post here.
To solve the problem I suggest erasing the saves folder, but please send the log to me before it because I need to see what's causing this crash.
It would be good if you send more details, like what route and character you are using.
 
@DCurrent
Thanks man, even after many years playing SOR1 I never noticed it. Indeed it doesn't happen in my SOR1 playthroughs because I rarely do the kick against lifted enemies.
And even now it was not easy to replicate because the SOR1 enemies are always moving and don't stay in line. Curiously I only added it on the SOR2X because I thought it was cool haha.

So, I will follow your tip to add the blast effect only on lifted enemies, same as the original.


@Mr.Hunter
Thanks, I tested and confirmed that this is a bug. And you are correct, Jet is grabbing the boomerang and replacing the projectile by its owner, but it's fixed now.


Thanks to your feedback I discovered another issue, the enemies are wrongly tracking player's projectiles because I forgot to adapt the game to some engine updates.
But it's fixed now, thanks again.

One tip about the boomerang, you don't need to always get the same projectile you already throw, you can simply get a new boomerang by pressing the "JUMP" button in case you don't have one.

As a curiosity, look how irritating the enemies are in the original SOR1 haha, walking back more times than in SORX 😁


@SechandJeans
Please, can you send me the OpenBorLog file inside the saves folder? Open the game, try a new game and as soon as it crashes you will copy this file and post here.
To solve the problem I suggest erasing the saves folder, but please send the log to me before it because I need to see what's causing this crash.
It would be good if you send more details, like what route and character you are using.
I selected the "Rebellion" mode and used sor3 Shiva. I chose the sor2 route and played for about 1 minute into the second level, then the game crashed.(First crashed)
 

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I selected the "Rebellion" mode and used sor3 Shiva. I chose the sor2 route and played for about 1 minute into the second level, then the game crashed.(First crashed)
Thanks, I was able to locate where the problem possibly is.
For now, try erasing the file SORX_MENU.cfg and see if it solves the problem. In case yes, please confirm it here.
 
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